AKUNUR 3.2.1 UI TEST CHECKLIST

[ ] Header and feedback panel show v3.2.1.
[ ] Play opens with the game menu closed and the board using the main viewport.
[ ] Menu opens and closes from Menu, Close, backdrop and Escape; hidden menu controls are not keyboard-focusable.
[ ] Menu opens directly on Game actions; the former long Status block does not precede the controls.
[ ] Game statistics / diagnostics and Board key are collapsed reference sections at the bottom of the menu.
[ ] Current-player banner shows White, Black or Wood and the correct action above the board.
[ ] Player count, victory condition and opening reset a fresh game immediately.
[ ] Game-defining settings are disabled after the first action and available again after reset.
[ ] Board appearance remains available during play.
[ ] Refresh after a move offers Resume previous game or Start new game; the saved game is not silently restored.
[ ] Mobile board uses the available screen width without obscuring the reserve action.
[ ] Three-player White/Black/Wood controls and statuses render normally.
[ ] Game actions starts with New game / Reset and Undo, followed by the AI controls.
[ ] New game / Reset appears only once and resets the game normally.
[ ] Summary includes Leader responses, Deadlock breaks and Deadlock escalations.
[ ] Summary does not show the obsolete SP routes or Avg commitment fields.
[ ] Existing reserve, Echo, corner, Alignment and Still Point presentation is unchanged.
[ ] Return from Reserve / Echo placement remains visible beside the board on desktop, tablet and mobile, including its disabled zero-reserve state.
