AKUNUR 3.2.1 AUTOPLAY / AGENT CHECKLIST

[ ] Header/log identify v3.2.1.
[ ] All three players can qualify for the Still Point marker.
[ ] Clean/short wins normally show Deadlock breaks = 0 and Deadlock escalations = 0.
[ ] Long stagnant games may show Deadlock breaks > 0.
[ ] If a first break fails, Deadlock escalations may become non-zero.
[ ] After an escalated break, play should visibly avoid immediate reconstruction of the same shuttle/relation.
[ ] A player with Alignment can still pursue and complete the final Still Point claim.
[ ] If an aligned player's final route stalls for a long period, deadlock escape may intervene.
[ ] Leader responses remain occasional and self-interested rather than permanent alliance behaviour.
[ ] Two-player Tactical/Strategic browser behaviour remains unchanged.
