AKUNUR 3.1.0-alpha.5 VALIDATION REPORT

Automated suite:
- core smoke and parity
- alpha.11 inherited rule regression
- player-foundation and three-player opening/manual tests
- three-player Tactical/Random AI test including Wood decisive victory
- reserve lifecycle including corner and Still Point capture-to-reserve
- result and multiplayer analysis regression
- tactical and strategic two-player regression
- symmetry, seeded determinism and replay/resume
- browser module smoke

Three-player AI status:
- Tactical: enabled
- Random: enabled
- Strategic: two-player only
- Legacy: two-player only
- Browser AI Move: enabled for three players
- Browser autoplay: enabled for three players
- Lab engine: W/B/N capable
- Seeded three-player Tactical/Random runner: included

Manual checks recommended:
- run several three-player Tactical autoplays and inspect whether all three seats pursue corners/Still Point sensibly
- compare Tactical with manual play for reserve-return timing
- watch for accidental king-making: a move against one opponent should not hand the other an immediate win
- note any severe late-game decision slowdown for future optimisation
