AKUNUR 3.1.0-alpha.10 AUTOPLAY / AGENT CHECKLIST

[ ] Both agents qualify at the Still Point before claiming any corner.
[ ] Each player's first and second token claims require Echo Piece placement.
[ ] A third or later token claim creates no Echo placement phase.
[ ] An immediate legal final Still Point claim is selected and wins.
[ ] The winning stone remains visibly on the Still Point.
[ ] An enemy Alignment increases corner-takeover and centre-disruption priority.
[ ] Alignment events, breaks and corner takeovers appear in Lab diagnostics.
[ ] Reversible Echo capture churn does not dominate play.
[ ] Autoplay stops on final Still Point claim, repetition, configured plateau or move limit.

ALPHA.10 DEADLOCK OBSERVATION
[ ] Deadlock breaks normally remain 0 in clean/short wins.
[ ] In long stagnant games Deadlock breaks may become non-zero after substantial stagnation/anti-thrash.
[ ] Deadlock breaking does not override an urgent Leader response or a ready third-corner conversion.
[ ] After a Deadlock break, play visibly changes relation/target rather than immediately repeating the same shuttle.
